This is their opportunity to prove themselves, and to rescue someone in need, if they can survive the perils of the Delian Tomb! Part 1: You Start in a Tavern It isn't long before they find themselves mixed up in the business of Goblins, persuing the daughter of the Blacksmith into the depths of a long forgotten tomb. The Player Characters are all friends from a nearby village, traveling to Bedegar, in search of adventure. Recently, there has been an in influx of goblins in the region and some of the foul creatures have even begun attacking the farms in the outskirts of the village of Villane.
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Both download and print editions of such books should be high quality.This adventure begins in a small hamlet in the backwater of the kingdom, it's a quiet place. Most newer books are in the original electronic format. Also, their file size tends to be smaller than scanned image books. These ebooks were created from the original electronic layout files, and therefore are fully text searchable. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. It's the problem of making a copy of a copy. Unfortunately, the resulting quality of these books is not as high. We essentially digitally re-master the book. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.įor printed books, we have performed high-resolution scans of an original hardcopy of the book. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching.
THE SLAYING STONE DND PDF PDF
Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.įor PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. These products were created by scanning an original printed edition. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible.
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This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. These depictions were wrong then and are wrong today.
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Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. However, given the fairly low power level of the inhabitants of the mines at Duvik's Pass, it should be noted that parties consisting of 20 or more total levels are unlikely to find satisfactory challenge within The Burning Plague.
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Dungeon Masters (DMs) should feel free to adjust the adventure as necessary to accommodate groups not falling within this range. The Burning Plague is a Dungeons & Dragons adventure designed for a party of four to six characters of 1st level.
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Can these noble heroes prevail within the depths of Duvik's Pass, or will they too fall victim to the perils of The Burning Plague? With the pestilence leaving the strongest men of the town's guard a few short days away from death, the burden of descending into the mines and purging the wellspring of whatever evil has settled there falls to an intrepid band of adventurers. A sickness has come unto the simple mining community of Duvik's Pass, poisoning their wells and blighting their crops.